Fixed GIF reference images potentially not saving correctly.Fixed missing undo integration for dropping textures.Fixed image format not getting marked as saved on quit.Fixed switching elements to per face UV in validator.Fixed reference images not embedding data in projects.Added stretch_cubes feature for custom formats ( #1806, thanks Added action events.Added validate method to individual checks.Made toolbars work with actions directly instead of just IDs.Added hasAny and hasSelected to improve performance.New file structure system for the blockbench-plugins repository.Removed support for 32-bit Windows systems.Action control: Add support for BarSelect.Added option to toggle all grids from the view menu. Setting to switch tools on double click.Display locator rotation using pivot marker.Added JSON indentation setting ( #1407).Keep skin file names when importing skins in the web app.Renamed Steve and Alex skin presets to Player - Wide and Player - Slim.Improve texture import on java block/item parent models.Re-center java block/item models when converting.Always enable backface culling in java block/item.Improve accuracy of first person attachable view.Apply first imported texture on bedrock block automatically.Added the ability to create multiple loop cuts.Make Invert Selection work for mesh selection.Added the option to specify a separate inverse kinematics root ( #1825, thanks Implement timeline frame number display.Make Invert Selection work for keyframes.Display icons on keyframes with Math expressions.Lock timeline axis when holding ctrl or shift.Allow navigating UV editor + timeline with viewport pan key ( #1792).Improvements to mesh template generator.Move copy paste selection with arrow keys ( #680).Allow moving copy paste selection with alt key.Improve Paint Through Transparency feature ( #1798, #1952).Let color picker pick through transparency by default.Limit zoom level when opening pixel art.Option to hide selection outlines in paint mode ( #1869).Added error message for expired model link.Added better description for project conversion.Display file path in "file not found" error message.Added better error messages when sharing model fails.Reference Image option when sharing models.Improved layout of texture resize dialog.Split screen layouts, replacing quad view.Right click elements to disable mirroring per element.Enable mirror modeling from the Edit menu or the main toolbar.Mirror modeling let's you change one side of your model, and updates the other side automatically Added the option to enable a Minecraft player model in the scene as a size reference.Added cube maps to make preview scenes feel more immersive.Added context menus for installed plugins.Start screen with suggested plugin rows.Added the ability to disable plugins temporarily ( #1724).Full-screen information about the plugin.Split screen layout with list in sidebar.There are a lot of new features and changes, check it out! Highlights Fixed issue with generating mirror modeling box UV templates.Optimize keybinding saving, fixed potential error.Fixed issue with tab key in variable placeholder field.Fixed GIF recording with unlinked camera.
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